Travel
The journey happens one Quarter Day at a time, the way the book runs it.
- Plan the Quarter Day. Hike, Lead the Way, Keep Watch, Forage, Hunt, Fish, Make Camp, Rest, Sleep or Explore. The app calls the rolls that follow.
- Over thirty reminders watch the party and the clock: forced marches, darkness, cold, hunger, thirst, sleep, nobody on watch, a pathfinder who is also keeping watch.
- Weather every day, on the Ravenland calendar, with its seasons, and the modifiers applied to the rolls it touches.
- The hex map. Name where the party is going, and the journal records every hex they cross.
- An end-of-day checklist for food, water and sleep, so the day can't close with a debt unpaid.


